|
Overview of
Creative Methods
Alla Zusman
September, 1998
Southfield, Michigan, USA
- To research the availability of various
methods dealing with creativity, innovation and problem solving, for
the purpose of understanding the market.
- To identify the key players and the way
in which they could be linked and/or positioned.
There are three
connected (and partially overlapping) areas of human activity related to
any kind of development:
- Creativity
- Problem solving
- Design
According to James M.
Higgins, creativity is the process of generating something new that has
value. 1
Problem solving is the
process required when we seek some kind of a resolution, such as removal
of a drawback or achievement of a specific enhancement or improvement.
Problem solving usually includes creativity as a part of the process.
Studying the natural
creative process, psychologists defined it as the trial-and-error
method and have identified the phenomenon of psychological inertia (see
Figure 1). Hence, breaking psychological inertia and various techniques
for stimulating creativity became the main target, along with the
development of various procedures and processes. In summary, these efforts
were aimed at the following:
- Unleashing natural creativity,
eliminating mental blocks
- Stimulation and mobilization of
resources helpful for generating ideas by a group or individual
- Knowledge-based support, including
various analytical steps to organize, restructure and exploit
available knowledge and experience and, eventually, utilize
specially-developed and structured external knowledge (innovation
knowledge base).
Depending on the methods
and means utilized, creative techniques can be categorized as follows:
1. Conditioning/motivating/organizing
techniques
The
techniques, procedures and/or special conditions and means belonging to
this group help create an environment that facilitates the removal of
various mental blocks, unleashes natural creativity, etc.
Examples:
Napoleon technique, listening to music
Other
techniques from this group merely suggest the use of various helpful tools
such as notebooks, stickers, boards, flip charts, etc.
2. Randomization
Since
psychological inertia usually keeps an individual “inside the box” of
his/her paradigms/perceptions/assumptions, forcing an individual to make
more random attempts to solve a difficult problem were found to be very
helpful. Randomization makes the search more chaotic.
Example:
Brainstorming
3. Focusing techniques
Many
people have difficulty with random idea generation when no guidelines or
focusing steps or subjects are offered. Special focusing techniques are
used to help an individual focus on one issue at a time and avoid
frustration. Focusing elements (steps) may be presented with or without
any particular order (random focusing).
Example:
Attribute listing
4. Systems
A
system contains a set of focusing or random steps to be followed in a
specific order.
Example:
QFD
5. Pointed techniques
These
techniques offer single or multi-step recommendations following a
pre-determined, promising direction. This direction may be identified as
useful based on intuition, experience or documented knowledge.
Examples:
- Problem reversal (single step)
- ARIZ (multi-step process targeting
the ideal solution)
6. Evolutionary directed techniques
These
techniques offer directions according to fundamental patterns of
evolution.
Example:
Utilization of the TRIZ Patterns/Lines of Technological Evolution
7. Innovation knowledge-base techniques
These
techniques utilize structured knowledge derived from the past human
innovation experience.
Example:
Contradiction Table and 40 Innovation Principles
Traditionally, techniques
belonging to the first five groups were psychology-based. Today, with the
development of knowledge-based approaches (groups 6 & 7) they may be
combined with (supported by) knowledge.
Exhibit 1 lists over
90 techniques classified according these seven groups. Some techniques
use combinations of approaches.
Significant work in the
direction of unleashing natural creativity and other psychological
mobilization was done by A. Osborn (“Osborn’s” direction). Other
important techniques that followed this direction are:
- Synectics (Gordon)
- Fundamental design method (Matchett)
- Complex of techniques by E. DeBono.
The most successful
technique for operating with available knowledge was offered by L. Miles
(Value Engineering). Other important techniques following “Miles’
direction” are:
- Morphological Analysis (Zwicky)
- Quality Function Deployment (Akoa)
- FMEA
The innovation
knowledge-base approach to creativity is relatively new (beginning in the
mid-1940s) and can be divided into two stages. First, there were attempts
made to elucidate the intuition of successful inventors in a general way
(Osborn’s control questions, for example). The next step was made
by Genrich Altshuller, who embarked on a direct analysis of inventions
documented in patents and other sources of technical information, with the
purpose of revealing so-called “patterns” of invention and of
technological evolution. (“Altshuller’s direction”).
The basic advantages of
the innovation knowledge-base techniques are the following:
- Accumulation of the best practices in
creative problem solving is possible
- Proved knowledge can be assessed
- Results are repeatable and do not depend
on personal (psychological) issues
The most significant
result of “Altshuller’s direction” is TRIZ.
The Ideation/TRIZ
methodology is a natural extension of Altshuller’s TRIZ (Fig. 1). The
main objective was to identify the most effective techniques covering all
necessary components/issues, such as mobilization of personal
capabilities, problem and system analysis, the innovation knowledge-base
approach, etc. and integrate them into a single, powerful methodology
capable of addressing any problem/situation. As a result of this
integration, the following components were selected:
From “Osborn’s
direction”:
- Methods of reducing psychological
inertia
- Team work
From “Miles’
direction”:
- Methods of collecting and organizing
knowledge about a problem and the system in which it resides
(Ideation’s ISQ)
- Functional analysis (enhanced and
implemented in the technique of Problem Formulation)
- Morphological approach (used to ensure
the exhaustiveness of the ideas developed)
From
“Altshuller’s direction”:
- Evolutionary approach (Patterns/Lines of
Technological Evolution)
- Innovation knowledge-base approach
(various knowledge-base tools)
- TRIZ analytical tools
1.
To date, TRIZ (and the TRIZ-based Ideation/TRIZ methodology) are the only
innovation knowledge-base and evolutionary-directed techniques that can
provide the user with the accumulated power of the world’s best
inventors and innovations.
2.
The Ideation/TRIZ methodology is the result of integrating a carefully
selected set of the most powerful, productive, and proven techniques.
3.
The integration process is an inherent element in the development of the
Ideation/TRIZ methodology, and one which guarantees its superiority and
competitive advantage.
Comparative
Analysis of Creative Methods
3
|
Method
|
Group
|
Source/Reference
|
| 1 |
2 |
3 |
4 |
5 |
6 |
7 |
| Random input
(feature transfer, focused-objects technique, organized random
search, picture stimulation) |
|
X |
X |
|
|
|
|
|
| Problem
reversal |
|
|
|
X |
X |
|
|
|
| Questions Ask |
|
|
X |
X |
X |
|
|
Alex Osborn |
| Question
Summary |
|
|
X |
|
|
|
|
|
| Lateral
Thinking |
|
|
X |
X |
X |
|
|
|
| The
Discontinuity Principle |
|
|
|
X |
|
|
|
|
| Thinkertoys |
|
|
X |
X |
|
|
|
|
| Brainstorming |
|
X |
|
X |
|
|
|
|
| Forced
Analogy |
|
X |
X |
|
|
|
|
|
| Attribute
Listing |
|
|
X |
|
|
|
|
- Robert Platt Crowford
- Creating Workforce Innovation,
by Michael Morgan
|
| Morphological
Forced Connections |
|
|
|
X |
|
|
|
Koberg and
Bagnall |
| Morphological
Analysis |
|
|
|
X |
|
|
|
Zwicky |
| Imitation |
|
|
|
|
X |
|
|
|
| Mind Maps * |
|
|
X |
X |
|
|
|
Tony Buzan |
| Storyboarding |
X |
|
X |
X |
|
|
|
- Sergei Eisenstein
- Walt Disney, 1928
- Mike Vance, Creative Thinking
- J. Higgins, p.166
|
| Synectics ** |
|
|
X |
X |
X |
|
|
William
Gordon |
| Lotus Blossom
Technique |
|
|
X |
X |
|
|
|
Matsumura
Yasuo, Clover Management Research |
| In the Realm
of the Senses |
|
|
X |
X |
|
|
|
Mike Vance, Think
Out of the Box |
| Drawing and
Visual Thinking |
X |
|
X |
|
|
|
|
Betty Edward
and Robert McKim's Experiences in Visual Thinking, Stanford |
| Camelot |
|
|
|
|
X |
|
|
James Higgins
101 |
| Checklists |
|
|
X |
|
|
|
|
James Higgins
101 |
| Limericks and
parodies |
|
X |
|
|
|
|
|
James Higgins
101 |
| Role playing |
|
X |
|
|
|
|
|
|
| Workout/retreats |
X |
X |
|
|
|
|
|
|
| Kepner-Tregoe |
|
|
X |
X |
|
|
|
|
| Draw a
picture |
|
|
X |
|
|
|
|
|
| Experience
kit |
|
|
X |
X |
|
|
|
IdeaScope,
Cambridge |
| Fishbone
diagram |
|
|
X |
X |
X |
|
|
Kaoru
Ishikawa |
| King of the
mountain |
|
X |
|
|
|
|
|
|
| Redefining a
problem/opportunity |
|
X |
|
X |
|
|
|
|
| Squeeze and
stretch |
|
|
X |
X |
X |
|
|
|
| What patterns
exist? |
|
|
|
|
X |
|
|
|
| Why-why
diagram |
|
|
X |
X |
X |
|
|
|
| Assumption
reversal |
|
|
|
|
X |
|
|
|
| Associations |
|
X |
|
|
|
|
|
|
| Circle of
opportunity |
|
X |
|
|
|
|
|
|
| Deadlines |
X |
|
|
|
|
|
|
|
| Fresh eye |
X |
|
|
|
|
|
|
|
| Idea bits and
racking |
X |
|
|
|
|
|
|
|
| Idea notebook |
X |
|
|
|
|
|
|
|
| Input-output |
|
|
|
X |
|
|
|
|
| Listening to
music |
X |
|
|
|
|
|
|
|
| Name possible
uses |
|
X |
|
|
|
|
|
|
| The Napoleon
technique |
X |
|
|
|
|
|
|
|
| Product
improvement checklist |
|
X |
|
|
|
|
|
Arthur B.
VanGundy |
| Relatedness |
|
X |
|
|
|
|
|
|
| Relational
words |
|
X |
|
|
|
|
|
|
| Reversal –
dereversal |
|
|
|
|
X |
|
|
|
| 7x7 technique |
|
|
|
X |
X |
|
|
|
| Sleeping/dreaming
on it |
X |
|
|
|
|
|
|
|
| The two-words
technique |
|
X |
X |
|
X |
|
|
|
| Visualization |
|
X |
|
|
|
|
|
|
| What if? |
|
|
X |
|
|
|
|
|
| Gordon/Little |
|
|
X |
X |
X |
|
|
|
| Group
decision support systems |
X |
|
|
|
|
|
|
Wilson
Learning Systems, Minnesota |
| Idea board |
X |
|
|
|
|
|
|
|
| Idea triggers |
X |
|
|
|
|
|
|
|
| Innovation
committee |
X |
|
|
|
|
|
|
|
| Intercompany
innovation groups |
X |
|
|
|
|
|
|
|
| Lion’s den |
X |
|
|
|
|
|
|
|
| NHK method |
|
X |
|
X |
|
|
|
Hiroshi
Takahashi |
| Nominal group
technique |
X |
X |
|
X |
|
|
|
|
| Phillips 66 |
X |
X |
|
X |
|
|
|
Don Phillips,
Michigan |
| Photo
excursion |
|
X |
X |
|
|
|
|
|
| Scenario
writing |
|
X |
X |
|
|
|
|
|
| SIL method
(combining) |
|
X |
|
X |
X |
|
|
Batelle,
Germany |
| TKJ |
X |
X |
|
X |
|
|
|
Tokio
Institute of Technology |
| Delphi |
X |
|
|
X |
|
|
|
|
| Neuro-Linguistic
Programming (NLP) |
X |
|
|
|
|
|
|
Robert Dilts |
| Assumption
Smashing |
|
|
|
|
X |
|
|
|
| DO IT |
|
|
|
X |
|
|
|
The Art of
Creative Thinking, by Robert W. Olson |
| LARC |
X |
|
|
|
|
|
|
Unleashing
the Right Side of the Brain, by Robert Williams and John
Stockmyer |
| Unconscious
Problem Solving |
X |
|
|
|
|
|
|
|
| Basadur
Simplex process |
|
|
|
X |
|
|
|
http://www.basadursimplex.com/ |
| Fuzzy Logic
(Fuzzy Thinking) |
|
|
|
X |
|
|
|
Lotfi Zadeh
Fuzzy Thinking, by Bart Kosko;
Fuzzy Logic - The Revolutionary
Computer Technology that is Changing the World, by Daniel
McNeill and Paul Freiburger
|
| SERENDIPITY |
X |
X |
|
|
|
|
|
|
| Wallas’
model |
|
|
|
X |
|
|
|
Graham Wallas
(1926) |
| Rossman
creativity model |
|
|
|
|
|
|
|
Rossman
(1931) |
| Working
Paper: Models for the Creative Process |
|
|
|
|
|
|
|
http://www.directedcreativity.com/
DirectedCreativity is a trademark of Paul E. Plsek & Associates,
Inc. |
| Barron’s
Psychic Creation Model |
X |
|
|
X |
|
|
|
Henri Barron
(1988) |
| Creative
Problem Solving (CPS) Model |
|
|
|
X |
|
|
|
- Parnes (1992)
- Isaksen and Trefflinger (1985)
|
| Koberg and
Bagnall's Universal Traveler Model |
|
|
|
X |
|
|
|
|
| Robert
Fritz’s Process for creation |
X |
|
|
X |
|
|
|
|
| Seven Steps
by Roger von Oech |
|
|
|
X |
|
|
|
|
| TRIZ
Contradiction Table and 40 Innovation Principles |
X |
|
X |
X |
X |
X |
X |
|
| TRIZ Ideality
Concept |
X |
|
X |
X |
X |
X |
X |
|
| TRIZ System
Approach |
X |
|
X |
X |
X |
|
|
|
| Ideation/TRIZ
Patterns/Lines of Evolutions |
X |
|
X |
X |
X |
X |
X |
|
| Ideation/TRIZ
Problem Formulation |
X |
|
X |
X |
X |
|
|
|
| Ideation/TRIZ
ISQ |
X |
|
X |
X |
X |
|
|
|
| Ideation/TRIZ
ARIZ |
X |
|
X |
X |
X |
X |
|
|
| TRIZ
Substance-Field Analysis |
X |
|
X |
X |
X |
|
|
|
| TRIZ 76
Standard Solutions |
X |
|
X |
X |
X |
X |
X |
|
| Ideation/TRIZ
System of Operators |
X |
|
X |
X |
X |
X |
X |
|
| Ideation/TRIZ
IPS |
X |
|
X |
X |
X |
X |
X |
|
| Ideation/TRIZ
DE |
X |
|
X |
X |
X |
X |
X |
|
| Ideation/TRIZ
AFD |
X |
|
X |
X |
X |
X |
X |
|
* Software: http://www.ozemail.com.au/~caveman/Creative/Software/swindex.htm
** Software: Axon Idea Processor, Hypercard Software
Other software:
Mindlink
IdeaFisher
NOTES
|