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I-TRIZ Foundations |
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Levels of Invention |
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Inventive Problem |
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Psychological Inertia |
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Contradictions |
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Patterns of Invention |
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Analogical Thinking |
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Directions |
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Patterns of Evolution |
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Ideality |
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Ideal System |
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Ideal Vision |
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Functional Modeling |
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Local Ideality |
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Resources |
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Derived Resources |
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Insufficient Resources |
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Problem Solving |
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Brainstorming |
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Ideation Process |
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Psychological Inertia
Until now, inventive
problem solving was addressed by the field of psychology, where the links between the brain and
innovation are studied. Methods such as brainstorming and trial-and-error are commonly used.
Let P represent a problem. A solution, S, lies somewhere in the solution space,
but we do not know where. To find the solution we must first identify the direction that leads
to it. We make an attempt in one direction (concept 1 and its variants) and fail. We make
another attempt, and another, then another -- with the same result. If the solution happens to
reside within our field of expertise or experience, the number of trials required will be
relatively fewer. But if this is not the case, our search is likely to be difficult. For
example, if a mechanical problem has a chemical solution, much time can be wasted exploring the
direction of mechanics. This phenomenon, where familiar directions are pursued and alternative
technologies go unexplored, is called psychological inertia. Psychological inertia can be a very
time-consuming and destructive issue in the inventive process.
The table below explains why inventive problems are especially difficult to solve.
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Levels
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Degree of inventiveness
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% of solutions
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Source of knowledge
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Approximate # of trials
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1
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Apparent solution |
68.3%
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Personal knowledge |
10
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2
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Minor improvement |
27.1%
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Knowledge within the company |
100
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3
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Major improvement |
4.3%
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Knowledge within the industry |
1000
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4
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New paradigm |
0.24%
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Knowledge outside the industry |
100,000
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5
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Discovery |
0.06%
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All that is knowable |
1,000,000
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