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I-TRIZ Foundations |
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Levels of Invention |
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Inventive Problem |
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Psychological Inertia |
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Contradictions |
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Patterns of Invention |
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Analogical Thinking |
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Directions |
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Patterns of Evolution |
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Ideality |
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Ideal System |
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Ideal Vision |
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Functional Modeling |
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Local Ideality |
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Resources |
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Derived Resources |
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Insufficient Resources |
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Problem Solving |
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Brainstorming |
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Ideation Process |
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Brainstorming
Brainstorming, set forth in the 1950s by Alex Osborn, is governed by the following rules:
- Withhold adverse judgment of ideas until later
- Encourage unusual and even wild ideas
- The more ideas the better
- Combine and build on the ideas of others
These rules are based on the notion that every person in the brainstorming group, and every
idea generated, has equal worth.
Classical Brainstorming Drawback
Today, we know that brainstorming often falls short of expectations, yielding only a small
number of mostly low-quality ideas. (A typical brainstorming session produces 10-15 wild ideas
and 1-2 valuable ones.) The ineffectiveness of classical brainstorming can be illustrated by
Pareto's law: Participants have fun and actively generate ideas for the first 20% of the
session. The rest of the session is spent "squeezing" ideas out of the participants, who become
bored and even irritated at having to withhold their opinions.
Ideation Brainstorming Process
The Ideation Brainstorming process integrates the brainstorming environment with a guided
problem-solving method. I-TRIZ software acts as the "facilitator," providing a change of focus
in the form of Tasks, as well as Directions and Operators that guide the
problem-solver to the area of the solution space where the best solutions are likely to reside. |